Tag Archives: Melee

V3.0 The Healer – Counter damage archetype

V3.0 The Healer class Design thoughts: Technically the Healer is a booster since the goal of the class is to improve the performance of the party. It is however a special case of boosting as it does not increase the … Continue reading

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V3.0 Soldier

V3.0 The Soldier class Design thoughts: The soldier is the melee combatant drawing his strength from being one of many. Standing shoulder too shoulder they together grind down their enemies. They are the back bone of armies and serve as town … Continue reading

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V3.0 The Fighter Class

V3.0 The Fighter class Design thoughts: There are in fantasy a plethora of melee fighters and there will most likely be quite a few versions of fighters as well. The class Fighter is however reserved as the class for those … Continue reading

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Revision 3 – The Minstrel

V3.0 The Minstrel (commonly referred to as the Bard) class Design thoughts: For combat the Minstrel is the archetype booster, he works by boosting others competence and attacks. Compared to bards in other games the Millie Vanilli Minstrel has much less … Continue reading

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The Soldier class

The Soldier class Design thoughts: The soldier is the melee combatant drawing his strength from being one of many. Standing shoulder too shoulder they together grind down their enemies. They are the back bone of armies and serve as town guards. … Continue reading

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The Fighter class

The Fighter class Second class out in the first iteration of the classes. A bit of posturemaking oon defining the fighter against other melee and martial classes. Next will be the Soldier. Design thoughts: There are in fantasy a plethora … Continue reading

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First iteration of classes – The Barbarian (edited)

Started to design the classes, mainly from a combat perspective since i am hoping for help on the roleplaying rule design from a friend. Have the archetype, i.e. best in class, for the different combat roles in a still unpublished spreadsheet … Continue reading

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