Tag Archives: games

Wizard for Fantasy FATE / Approximated Fray

Amazingly enough I have found some time today to do some writing on a second magical career for Fantasy Fate/ Approximated Fray – the Wizard. I am not totally happy with the Wizard in its current iteration. It both almost … Continue reading

Posted in Class, Rules | Tagged , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Druid for Fantasy FATE / Approximated Fray

The first of the magical careers completed in its first iteration. Druid The druids are the mystics of the wild. They often live in solitary tending nature in an area. Some live closer to a town or village and functions … Continue reading

Posted in Class, Rules | Tagged , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Marshlanders a human cuture for Fantasy FATE

Am working on the magical careers of Approximated Fray / Fantasy Fate. I find the FATE System Toolkit to be a very well written piece of material and I will use some of it but tweak it a lot in … Continue reading

Posted in Background | Tagged , , , , , , , , , , , , , , , , | Leave a comment

More careers for Fantasy FATE

Been quite busy working but here are Three more careers: Raconteur Bard and storyteller. Travelling pedlar in stories and entertainment and also news. Often knowledgeable in many subjects and well versed in legends. Generally prefers to tell stories of fighting … Continue reading

Posted in Class, Rules | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Three more careers for a FATE Fantasy world

Three more careers In addition to the three below scoundrel, scout, thug, thief, soldier, scholar, raconteur and woodsman is in progress. Archer An archer is a bowman in armed service either as part of a regiment or as a mercenary. … Continue reading

Posted in Class, Rules, Skills, Uncategorized | Tagged , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Effects of dying or getting knocked out

Most players does not like to have their characters killed in every confrontation and then be forced to go through the character creation process over and over again. On the other hand if getting killed or knocked out means absolutely … Continue reading

Posted in Combat, Rules | Tagged , , , , , , , , , , , , , , | Leave a comment

This weekends meager production

Opposite Effects If a Creature is affected by two Effects that modifies the same Action, e.g. Exposed and Protected they will cancel each other out. A Double Exposed Creature who receives a Protected Effect will become Exposed as the Protect … Continue reading

Posted in Rules | Tagged , , , , , , | Leave a comment