Category Archives: Combat

Effects of dying or getting knocked out

Most players does not like to have their characters killed in every confrontation and then be forced to go through the character creation process over and over again. On the other hand if getting killed or knocked out means absolutely … Continue reading

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Fatigue – Revisited

Fatigue in Approximated Fray is a composite concept representing the ability to narrowly escape potentially deadly blows, the physical aspect of a Creatures fighting spirit and its ability to accomplish extraordinary feats. In game terms Fatigue is a number of … Continue reading

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The combat encounters in Approximated Fray (rules excerpt)

In Approximated Fray the combat is executed in a way that the actions are simultaneous. This means that every action is executed before any effects of those actions enter into play. The combat turn is divided into three separate phases … Continue reading

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