Wolfmen for Fantasy FATE / Approximated Fray

Haven’t had much time to work on the magical careers, hope to find some time during the weekend. In the mean time; another background for Approximated Fray / Fantasy FATE – the Wolfmen.

The Wolfmen of the Deepsilver Mountains

Wolf men are on average half a head taller than humans. They have the head of a wolf the body of a human although covered in fur. Their hands are human hands with fur and small claws instead of nails. Their feet are slightly larger than for a proportional human and slightly wolf like in shape with claws and pads. Wolfmen can speak, with a slightly growling accent and are in fact highly social but often misunderstood by those not knowledge of the strict social structure of the Wolfmen.

The Wolfmen of the Deepsilver Mountains are the only Wolfmen known in the north west but there are songs and stories about Wolfmen from other parts as well. The Wolfmen lives in tribes scattered over the mountains and the surrounding forests. Every tribe has its own territory but are often related by blood to their neighbouring tribes and on friendly terms with them but rivalry and skirmishes are not uncommon.

The Wolfmen of the Deepsilver Mountains have fur like grey wolves and flaunts very little variation in the colouring. On occasion a differently coloured cub is born causing huge uproars in and between the tribes.

Every tribe has a leader, either a matriarch or a patriarch, who leads and together with the spouse leads the tribe. The leader and the spouse are the only ones allowed to speak with strangers and handles all the affairs for the tribe with the exception of an older, former, leader of the tribe that can be allowed to interact with strangers and often acts as advisor to the leader.

A few Wolfmen, often outcasts for some reasons, have moved into the larger cities where they are tolerated but not largely accepted. On a very few occasions, and always for finite periods, a clan of Wolfmen have been known to set up camp outside larger towns and even take up residence in a city.

The Wolfmen seems to stay out of other creatures ways as much as possible but when they feel their territories are threatened the act decisively and often several tribes together. They also on occasion do limited trade with others since they do not seem to work metal and are very crude craftsmen at best.

Wolfmen can generally swim but they dislike large bodies of water and would not cross any length of water from which they cannot see the shore in a boat or otherwise.

They seem to tentatively accept some Marchlanders as trading partners but they always interact with them with a large number of warriors close by as well as in hiding, watching and ready to leap into action. The Marshlanders have never tried to move into the territories of the Wolfmen and this is probably a basis for the trade to go on.

The Wolfmen are curious of The Blue Kingdom and it’s people and whole tribes have lived into the cities or set up camp close to towns or villages. These arrangements have worked out well since the Wolfmen seems to endure hostility and unfriendliness they often encounter with unseen stoicism and never responding in force when being provoked. Instead the tribe leaders have sought to negotiate and court local leaders and try to reach agreements securing safety and order. No human does however enter Wolfmen territories or camps alone, at night or with harmful intentions…

The Wolfmen have very little interactions with the Dwarfs and never approaches any dwarf and tries there hardest to stay away from them. If they must speak with a dwarf the do so as briefly as possible.

Halflings intrigue Wolfmen and they can spend hours spying, prying and watching Halflings go about their normal business. When interacting with Halflings they are overly gracious and polite but always seem to watch every reply as if it was an interesting bit of information.

Lizardmen seldom comes close to Wolfmen territories and when they do the Wolfmen tends to rip them apart.

Wolfman tribesman

The wilderness dwelling tribal Wolfmen. They know little of civilisation and seem to care little of it. They view other sentient creatures as parts of nature’s creation to stay hidden from if no direct need for interaction is pressing. On occasion a Tribal Wolfman can be sent on a mission forcing him to interact with others to carry out his assignment.

Suggested aspects: “King of the forests”,

Background skills: Agility, Endurance, Nature or Subterfuge

Suggested career pats: Barbarian, Peltast, Scout and Woodsman

Wolfman outcast

There are outcasts from the Wolfmen tribes. These Wolfmen often move to towns or cities where the often live in the slums alone. They tend to understand humans better and also adapt to life in the city but they are never fully accepted by the humans who regard them with part uncertainty or fear and part despise.

They often make their living as bodyguards, scouts or thugs.

Suggested aspects: “I’m watching” and “Manners of a Wolf”

Background skills: Cunning, Empathy, Resources or Subterfuge

Suggested career pats: Barbarian, Peltast, Scout, Thug and Woodsman

This work is Copyright (C) 2014 Approximated Fray.

This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).


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