The first of the magical careers completed in its first iteration.
The druids are the mystics of the wild. They often live in solitary tending nature in an area. Some live closer to a town or village and functions as healer.
Primary Skills: Druidic magic, Heal, Journeying and Nature
Secondary skills: Athletics, Endurance, Fight, Perception, and Subterfuge
Suggested skills: Charm, Respect and Will
The new skill needed for the Druidic magic, creatively named “Druidic magic”.
Nature allows the druid to shape and form it and the druid himself.
|O||Overcome: You can use Druidic magic to overcome obstacles primarily in the wilderness that can be solved through use of natures magic|
|C||Create an Advantage: Trapping a foes legs in entangling undergrowth, placing aspects on areas in the wilderness, having swarms of fluorescent bugs follow a fleeing target or any other such thing are useful Druidic magic|
|A||Attack: Not meant as an attack skill|
|D||Defend: You can use Druidic magic to defend against ranged attacks if heavy winds can affect the attack, e.g. rocks thrown by a giant cannot be defended against using Druidic magic.|
Druidic magic Stunts
Animal transformation (Druid). You can turn into one small animal form around the size of a fox or smaller. You still retain your ability to speak but you cannot cast spells in your animal form.
Claws (Druid). You can grow claws that you can use for melee fighting using your Drudic magic as an attack skill.
Wall of thorns (Druid). You create a wall of tangling thorny weed like natural growth that hinders ranged attacks and attempts to overcome it (se rules for Barriers).
Longstrider (Druid). You permanently walk longer than a normal being of your kind
Fog (Druid). A fog fills your area and then another area per round up to your Druidic magic skill. All areas get the aspect “Filled with fog” with as many free invocations for your party as your Druidic magic skill.
Protect from fire (Druid). You and your party receive the aspect “Warded from Fire” with your Drudic magic skill number of free invocations.
Tree form (Druid). You assume the form and shape of a young tree for up to your Druidic magic skill number of hours. While in this form you still have your normal senses but cannot move.
Contagion (Druid). Your touch infects a subject with a chosen disease. Hitting with touch is a Fight attack.
Thunderstrike (Druid). You call down a lighting strike in an area within sight. The creature with the most metal will get hit.
This work is Copyright (C) 2014 Approximated Fray.
This work is based on Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).