Ancestry – First draft

The ancestry part of the Player Characters. To get a playable 0.8 version done I have chosen to limit the numbers to a few basic ones in order to complete an iteration and then add more later. Have always liked the use of ducks in fantasy as it adds the comic touch (and are optional)….

Ancestry

Ancestry generally equals to race but there might be exceptions to this rule. A human raised by wood elves might be allowed to choose the ancestry of wood elves instead of human. The general rule is that the GMs approval is required and that the cards chosen can be rationalized as upbringing and training rather than genetic traits.

Ancestry is more important in the beginning of the level progression as most cards available will be from the ancestry; up till the 13th level a fourth of the cards available will be chosen from the ancestry chosen.

Ancestry can be chosen to accentuate and speciialize the intended role of the character in the party, e.g. a dwarven Fighter, or to complement and make the character more versatile, e.g. an elven Soldier.

Dwarfs

As the classical fantasy dwarf they are short and stout. Typically they are equipped with long well-kept beards, which he is very proud of and axes. The dwarven lifespan is about 300 years. Thanks to their perseverance and his immense strength dwarfs become excellent melee fighters.

They live in their vast underground cities carved out of deep mountains, and extend the continuous habitations in the ancient mountains.

Dwarfs are very suspicious of strangers and often grumpy and laconic. These traits grows stronger the older a dwarf becomes and hence most adventurers, traders and explorers are younger dwarfs.

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Ducks

Imagine a very large duck, which has arms instead of wings approximately a meter and a quarter tall. They are usually speckled but pure colours exist; white, black or brown. They swim very well.

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Halflings

Halflings of a somewhat more adventurous kind than the Tolkienesque version but basically the same. Halflings are clever, home loving, capable opportunists and find room for themselves wherever possible even if most prefer a quite rural or semi-urban life. Most halflings prefer peace and quite but many of them seem to prefer trouble to boredom.

They are notoriously curious and rely on their ability to quickly escape danger. Halflings enjoy comfort (more than pure wealth) and the pleasure it can bring, and are also famous collectors.

Halflings stand about almost a meter tall and usually weigh between 30 and 40 kilograms. Halfling men often have long sideburns, but beards are rare among them but most apparent are their big hairy feet, seldom covered in shoes. They like to wear simple, comfortable and practical yet, if they can afford it, elegant clothes. The halfling lifespan is equal to that of a human.

Halflings live in the lands of other races, where they can benefit from whatever resources those lands have to offer. Halflings often form symbiotic communities in human cities. Halflings of a less adventurous nature settle into secluded places where they set up self-reliant villages.

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Humans

Humans are basically like humans are today in appearance, demeanour and variety. Members of longer-lived races find humans intriguing, somewhat wearying or even bewildering and tiresome.

Human institutions change with the generations, adapting and evolving faster than parallel institutions among the longer-lived races.

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Wood elves

Arrow firing, sneaking, tree hugging, pointy eared fantasy staple wood elves.

They are well known for their poetry, song, and archery. When danger threatens their hidden forest homes they reveal a more bellicose side, displaying unmatched skill with their bows and.

They favour things of natural and simple beauty and are more often amused than excited, and more likely to be curious than greedy. A wood elf has a lifespan of roughly a hundred years and are hence slow to make friends and enemies (but even slower to forget them).

Wood elves are somewhat shorter and slimmer than an average human. They tend to be pale-skinned blond, with deep greenish eyes and lacks facial and body hair. They dress in exquisite yet simple and comfortable clothes, preferably in nuances of green, beige and brown, and they enjoy simple yet elegant jewellery.

Wood elves consider humans rather unrefined, dwarfs as greedy and halflings as amusing. While somewhat condescending, they are generally pleasant and gracious towards all.

Most wood elves live in forest clans in well-hidden villages blend into the trees, doing no harm to their forests. Their contact with outsiders is usually limited, though some do take an interest in the world outside.

Combat cards available:

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