Monthly Archives: December 2011

Ancestry – First draft

The ancestry¬†part¬†of the Player Characters. To get a playable 0.8 version done I have chosen to limit the numbers to a few basic ones in order to complete an iteration and then add more later. Have always liked the use … Continue reading

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Backgrounds – First draft

Finding some time to write so I might as well post some of the stuff done today. A Players Character in Approximated Fray is designed from three main choices: Class/Career path (still not certain on the term to use) representing … Continue reading

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V3.0 The Healer – Counter damage archetype

V3.0 The Healer class Design thoughts: Technically the Healer is a booster since the goal of the class is to improve the performance of the party. It is however a special case of boosting as it does not increase the … Continue reading

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