The Druid

Design thoughts: The druid is the archetype for the controller role in combat. The pure archetype druid does not make tremendous amounts of damage but controls the enemies and the battle field in order to allow the allies to do get better opportunities. The druid will be the best controller class but also have several other different options available including healing. They do not have the melee fighting options that might be available in other rpgs, those are in AF allocated to the Shaman as well as the most powerful “pets”.

PS. A list of the cards as they are now will be published soon.

T1 Druid

Design thoughts: The basic controller. Making ranged targets easier to hit and allows nature to create areas that stops enemies movement. Their skill set is nature with effects like traceless etc
Combat role: Controller “Flavor”: Nature
Combat cards: 19 and 20
Roleplay: Nature, Wilderness lore, foraging, talking to animals etc.
L2P: Stop the largest number of creatures from approaching allowing your allies to attack them efficiently. If alone use ranged attacks to hit them or melee if they are less powerful.

T2 Druid erudite

Design thoughts: Same as Druid as this is the continuation and the garden variety.
Combat role: Controller “Flavor”: Nature
Combat cards: 41, 42 and 100
Roleplay: Nature, Wilderness lore, foraging, talking to animals etc.
L2P: Stop the largest number of creatures from approaching allowing your allies to attack them efficiently. If alone use ranged attacks to hit them or melee if they are less powerful.

T2 Druid healer

Design thoughts: A controller, less effective than the pure variety, but can also do healing. Most likely most in line with the common conception of a Druid.
Combat role: Mainly Controller with supporting healing “Flavor”: Nature
Roleplay: Nature, Wilderness lore, foraging, talking to animals etc.
Combat cards: 41, 42 and 44
L2P: Stop the largest number of creatures from approaching allowing your allies to attack them efficiently, heal when you can. If alone use ranged attacks to hit them or melee if the are less powerful. Heal when needed.

T2 Botanophyte

Design thoughts: A druid concerning himself solely with the botanical parts of nature and hence have a different range of spells. More of a damage dealer than the garden variety of druid.
Combat role: Controller-short range area hybrid “Flavor”: Nature
Combat cards: 42, 101 and 102
Roleplay: Nature, Wilderness lore, foraging, talking to plants etc.
L2P: Stop the largest number of creatures from approaching, and use area damage on those adjacent.

T3 Druid sage

Design thoughts: Same as Erudite.
Combat role: Controller “Flavor”: Nature
Combat cards: 56, 57 and 103
Roleplay: Nature, Wilderness lore, foraging, talking to animals etc.
L2P: Stop the largest number of creatures from approaching allowing your allies to attack them efficiently. If alone use ranged attacks to hit them or melee if the are less powerful.

T3 Druid healer sage

Design thoughts: Next step for druidic healer
Combat role: Mainly Controller with supporting healing “Flavor”: Nature
Roleplay: Nature, Wilderness lore, foraging, talking to animals etc.
Combat cards: 56, 57 and 60
L2P: Stop the largest number of creatures from approaching allowing your allies to attack them efficiently, heal when you can. If alone use ranged attacks to hit them or melee if the are less powerful.

T3 Great Botanophyte

Design thoughts: Next step for Botanophyte.
Combat role: Mainly short range area with supporting Controller “Flavor”: Nature

Combat cards: 56, 103 and 104
Roleplay: Nature, Wilderness lore, foraging, talking to plants etc.
L2P: Stop the largest number of creatures from approaching, and use area damage on those adjacent.

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