Monthly Archives: November 2011

V3.0 Soldier

V3.0 The Soldier class Design thoughts: The soldier is the melee combatant drawing his strength from being one of many. Standing shoulder too shoulder they together grind down their enemies. They are the back bone of armies and serve as town … Continue reading

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V3.0 The Fighter Class

V3.0 The Fighter class Design thoughts: There are in fantasy a plethora of melee fighters and there will most likely be quite a few versions of fighters as well. The class Fighter is however reserved as the class for those … Continue reading

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Revision 3 – The Minstrel

V3.0 The Minstrel (commonly referred to as the Bard) class Design thoughts: For combat the Minstrel is the archetype booster, he works by boosting others competence and attacks. Compared to bards in other games the Millie Vanilli Minstrel has much less … Continue reading

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Revision 3 – The Archer/Marksman

V3.0 The Archer class Design thoughts: The archetype for the ranged target damage dealer class is the Archer. Conceptually the archer is the trained military oriented archer, a part of a regular regiment or as a mercenary. They are dedicated … Continue reading

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Classes – Revision 3 – The pelast – Short range target damage dealer

Revision 3 of the classes/careers – First out: The Peltast. When posting the version 3 revised classes I will start with the 10 archetype ones or as close to archetypes as they will come in this iteration of the game. … Continue reading

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The general idea behind the classes

The basic idea is that all classes should have thyeir own space in combat and in role play. A place where their separate abilities move the story forward or tips the combat in the party’s favor. For the roleplay part … Continue reading

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The combat encounters in Approximated Fray (rules excerpt)

In Approximated Fray the combat is executed in a way that the actions are simultaneous. This means that every action is executed before any effects of those actions enter into play. The combat turn is divided into three separate phases … Continue reading

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