The Fighter class

The Fighter class

Second class out in the first iteration of the classes. A bit of posturemaking oon defining the fighter against other melee and martial classes. Next will be the Soldier.

Design thoughts: There are in fantasy a plethora of melee fighters and there will most likely be quite a few versions of fighters as well. The class Fighter is however reserved as the class for those specializing fighting with a single target in the same area. Fighters of this type is more effective against a single troll than four weaker goblins and hence should prefer single targets (regardless of how powerful they are).

This style of fighting makes the fighter suitable for the roleplaying part of heroic sword for hire and lone dragon slayer.

I would like to contrast the fighter against the soldier. In perception I se the soldier as a class taking their strength from their numbers, a tight phalanx formation is powerful since they help each other and hence together becomes more than the sum of the separate entities.

In game terms I’d like to approximate this by having the fighter being a, between offence and defense, balanced fighter against single targets in melee and the Soldier being a vexer, reducing the enemies capabilities knowing that an ally will surely use this advantage and kill the enemy. More on this when the class Soldier is posted.

Several other classes are melee fighters with different flavors; Scholars, Merchants etc and will be detailed in other posts.

T1 Fighter

Design thoughts: The basic balanced fighter. Have the possibilities to build a balanced offense and defense. Works best against a single target. The fighter is the blade for hire conceptually.

Combat role: Melee target “Flavour”: Balanced

Combat cards: 11 and 12

Roleplay: Athletics and intimidation, perhaps bargaining as well.

L2P: Select a target and grind it down using strong attacks and strong defense as needed. You will get hit since you are in combat but not as much as the barbarian if you play your cards right.

T2 Vanguard

Design thoughts: The fighter that is specialized in fighting monsters preferably in single combat as many enemies in the same are is not the forte of this class.

Combat role: Melee target “Flavor”: Monster killer

Combat cards: 52, 82 and 83

Roleplay: Athletics, bragging and looking good.

L2P: Single in on the monsters in the encounter and kill them. Use offensive and defensive cards wisely. You will get hit.

T2 Duelist

Design thoughts: A fighter that has especially good cards to play when alone in an area against his foe.

Combat role: Melee target “Flavor”: Best when no allies in area

Combat cards: 29, 30 and 52

Roleplay: As fighter but better and more diversified

L2P: Step away from the party and use your best cards to kill the enemies and you will get hit since they shouldn’t have anyone else to pick on…

T2 Knights errant

Design thoughts: The mounted fighter

Combat role: Melee target with hint of vexer “Flavor”: Mounted fighting

Combat cards: 30, 83 and 84

Roleplay: As fighter but better and more diversified and maybe some animal skill

L2P: Use your powerful charge and attack to strike down your enemies.

T3 Champion

Design thoughts: Next step for the Vanguard

Combat role: Melee target “Flavor”: Monster killer

Combat cards: 81, 85 and 87

Roleplay: Athletics, bragging and looking good.

L2P: Single in on the monsters in the encounter and kill them. Use offensive and defensive cards wisely. You will get hit.

T3 “One man Army” <- New name needed!
Design thoughts: The Duelist in essence but better
Combat role: Melee target “Flavor”: Best when no allies in area
Combat cards: 50,51 and 81
Roleplay: As Duelist but better and more diversified
L2P: Step away from the party and use your best cards to kill the enemies and you will get hit since they shouldn’t have anyone else to pick on…

T3 Knight
Design thoughts: The mounted fighter
Combat role: Melee target with hint of vexer “Flavor”: Mounted fighting
Combat cards: 81, 85 and 86
Roleplay: As fighter but better and more diversified and maybe some animal skill
L2P: Use your powerful charge and attack to strike down your enemies.

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