First iteration of classes – The Barbarian (edited)

Started to design the classes, mainly from a combat perspective since i am hoping for help on the roleplaying rule design from a friend. Have the archetype, i.e. best in class, for the different combat roles in a still unpublished spreadsheet and decided to start with a class that is not an archetype; the Barbarian.

The Barbarian class

Design thoughts: The Barbarian of AF is a combination of native American indians and Vikings (and not so much Conan at all). Skills like a wilderness living, tribal hunter-gatherer-warrior and combat wise an aggressive melee target fighter that can branch out into a short range target fighter or an area melee fighter.

T1 Barbarian

Design thoughts: The basic native American inspired barbarian living in the wild with his tribe or as a hermit. When they fight they have no regard for their own safety and are feared warriors perhaps raiding settlements nearby.

Combat role: Melee target “Flavour”: All out attacks

Combat cards: 13 and 14.

Roleplay: Basic Wilderness skills and some rural sneaking.

L2P: Kill before they can seriously hurt you. You will get hit.

T2 Rager

Design thoughts: The raging barbarian hitting as many enemies as possible before getting knocked out or worse.

Combat role: Melee target and melee area hybrid “Flavor”: All out attacks with rage

Combat cards: 37, 38 and 75

Roleplay: Wilderness skills and intimidation

L2P: Kill before they can seriously hurt you. You will get hit.

T2 Barbarian Hunter

Design thoughts: The hunter is possibly the most Indian like barbarian branch (rager being the more Viking like). The hunter sneaks up on it’s prey and kills it with a dagger or similar. Still a target melee class but with an optional javelin attack as target short range. Best hiding and sneaking of the barbarian classes Specialised in killing animals regardless of monstrosity. Still mostly all out attacks as a trade mark based on rage.

Combat role: Melee target “Flavor”: Animal killer

Combat cards: 37, 38 and 75

Roleplay: Wilderness skills, sneaking and hiding in the wild.

L2P: Sneak up on target, hit it hard. You will get hit.

T2 Barbarian Javelin Thrower

Design thoughts: During tribal wars or raids the spear throwers are the one keeping a bit more distance, at least initially, throwing spears and wounding or killing the enemies from a bit of distance, often protected by barbarian warriors forming a crude “line” in front of them. Still since T1 an ok target melee fighter and totally a combination with short range target capabilities. Good at moving. More sneaky than the Rager but not quite as much as the Barbarian hunter.

Combat role: Melee target and short range target hybrid “Flavor”: All out attacks

Combat cards: 39, 40 and 70

Roleplay: Wilderness skills some sneaking, some intimidation.

L2P: Stay behind “the line” and throw javelins at the enemy and hit those that come into your area with your all out attacks. Kill before the enemy can seriously hurt you because you will get hit.

T3 Barbarian Prey Stalker

Design thoughts: The full fledged Barbarian hunter, same concept but better and with some experience of monsters.

Combat role: Melee target “Flavour”: Animal killer

Combat cards: 77,78 and 81

Roleplay: As Barbarian Hunter

L2P: Kill before they can seriously hurt you. You will get hit.

T3 Berserk

Design thoughts: Same as Rager

Combat role: Mainly melee area with supporting Melee target “Flavour”: All out attacks with rage

Combat cards: 79,80 and 81

Roleplay: Same as Rager

L2P: Kill before they can seriously hurt you. You will get hit.

T3 Barbarian Impaler

Design thoughts: Same as Barbarian Javelinthrower

Combat role: Mainly short range target with supporting melee target “Flavour”: All out attacks

Combat cards: 73,74 and 81

Roleplay: Wilderness skills and intimidation

L2P: Stay behind “the line” and throw javelins at the enemy and try to stay away from enemies breaching “the line” but you can hit those that come into your area with your all out attacks. Kill before the enemy can seriously hurt you because you will get hit.

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